Two teams of three hamsters take turns. Each turn lasts 45 seconds: walk, aim, fire. The last team standing wins. Two players share one screen, or you play against the computer.
AD or ←→
Walk. Hamsters climb small steps on their own.
WS or ↑↓
Aim up and down. The ring shows where you point.
Space
Hold to charge, release to fire. Seed Gun and Carrot Strike fire at once.
Enter or Shift
Jump forward.
1 to 4
Bazooka, Grenade, Seed Gun, Carrot Strike.
Mouse
Drag to look around, wheel to zoom, click to place a Carrot Strike.
Touch
On-screen buttons walk, aim, jump and fire.
Esc
Close this panel.
Bazooka: one rocket, drifts with the wind, big crater.
Grenade: bounces off walls, ignores wind, explodes after 3 seconds.
Seed Gun: two straight shots, 22 damage each, digs small tunnels.
Carrot Strike: five carrots fall on the spot you mark. Two uses per team.
Long falls hurt. Landing in the water is the end of that hamster.
A knocked-out hamster pops, and the pop hurts anyone standing nearby.
After turn 24 the water starts rising. Stay on high ground.